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Alien Frontiers..

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Post  Scott_Fryer Tue 24 Mar 2015, 10:56

Hi Everyone,

I'm currently contemplating backing the Alien Frontiers big box kickstarter, as it looks quite good, and has generally received positive reviews. It looks good, but I was wondering if anybody has played it , and has any thoughts ?

Thanks
Scott
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Post  paulyg Tue 24 Mar 2015, 12:33

I've not played it, but have backed the Kickstarter based on its reputation...
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Post  Admin Tue 24 Mar 2015, 12:51

I think I've seen it at the club once - but didnt play it myself... what extra goodies to you get? Any KS exclusives?

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Post  paulyg Tue 24 Mar 2015, 12:56

Aneurin wrote:I think I've seen it at the club once - but didnt play it myself... what extra goodies to you get? Any KS exclusives?
It's a 'big box' style thing incorporating the expansions, but also has some upgraded components...

From the Kickstarter:

(UNLOCKED!) Stretch Goal Alpha: Upgraded the rules and made them all part of a deluxe, master rulebook rather than being separate.

(UNLOCKED!) Stretch Goal Bravo: Upgrade the solar fuel disc tokens to translucent sunlight colored style

(UNLOCKED!) Stretch Goal Charlie: Upgraded ore tokens to marbleized style plastic cubes

(UNLOCKED!) Stretch Goal Delta: Upgraded the Relic Die to the fancy cube d6 version.

(UNLOCKED!) Stretch Goal Echo: Add a Rocket Die version of the Relic Die to the game (in addition to the d6 cube version)

(UNLOCKED!) Stretch Goal Foxtrot: Added a Rocket Die version of the Brethren of the Stars die (in addition to the cube version from Faction Pack #3)

(UNLOCKED!) Stretch Goal Golf: Add more ore tokens (+10 for a total of 30)

(UNLOCKED!) Stretch Goal Hotel: Add more solar fuel tokens (+15 for a total of 45)

(UNLOCKED!) Stretch Goal India: Upgraded the Scoring Rocket Tokens to rocket tokens that are even more awesome (details to come as we get samples from the factory when we enter Production)
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Post  Lizzy Tue 24 Mar 2015, 15:45

Hi, Kes and I played this once. It's a good game, I always like games that use dice in interesting ways. But we did find it had a lot of downtime. You can't really plan what to do until it's your go and then it can take some thinking about.
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Post  Alex Tue 24 Mar 2015, 16:58

i played this at stupid o'clock in the morning at last years Games Expo and struggled with some unclear rule wording but generally thought is was good. I like the randomness of actions available due to the dice rolls (like Castles of Burgandy) and loved the superb components. I expect I would blag a seat if anyone happened to bring it to club.

Alex
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