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Tuesday 15th March

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Post  Jamie Wed 16 Mar 2016, 15:58

DaveB wrote:Really enjoyed playing Merchants & Marauders last night.

Wouldn't mind giving this a go Dave, if it get's some more play. Seemed quite a lengthy game, how long did it go on for?

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Post  DaveB Wed 16 Mar 2016, 16:00

Jamie wrote:
DaveB wrote:Really enjoyed playing Merchants & Marauders last night.

Wouldn't mind giving this a go Dave, if it get's some more play. Seemed quite a lengthy game, how long did it go on for?

We finished at 2230-2300 but I'm not sure when exactly we started - as we were all either a) new to the game or b) not played in ages there was quite a bit of faffing over rules and setup and whatnot. The first few rounds were pretty slow but once everyone settled in it moved fairly quickly Smile
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Post  Jamie Wed 16 Mar 2016, 16:09

Colonial Andy wrote:leave a bad taste in my mouth that a player (Jamie, in this case) can play with precision and do so much right and still lose.

I very much enjoyed playing the game; so didn't feel like a I lost at all!

But yeah, if only I had built a chapel on my last go (rather than a ship) I would have come joint first. That was the VP condition on my private objective card, 'have the most chapels'. Also, had I been on the ball, I probably should have noticed all those towns in wood spaces you were building, and followed suit!

I guess that's a big part of the game, as Dale mentions; trying to work out what the other players objectives are, and then ranking on that criteria.

Totally agree, in that reading the Evolution cards was a bit fiddly. For me; I feel it needs some kind of hand-out reference sheet, detailing all the Evolution cards. Plus, something that allows them to be easily passed around. I'll put something together, for the next time we play. Smile
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Post  Jamie Wed 16 Mar 2016, 16:16

DaveB wrote:
Jamie wrote:
DaveB wrote:Really enjoyed playing Merchants & Marauders last night.

Wouldn't mind giving this a go Dave, if it get's some more play. Seemed quite a lengthy game, how long did it go on for?

We finished at 2230-2300 but I'm not sure when exactly we started - as we were all either a) new to the game or b) not played in ages there was quite a bit of faffing over rules and setup and whatnot. The first few rounds were pretty slow but once everyone settled in it moved fairly quickly Smile

Yeah, it looks like a super fun game. Really liking the theme too! Would love to give it a go, next time you bring it along. Smile
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Post  DaveB Wed 16 Mar 2016, 16:21

Need to talk to PaulC about that - it's his game Smile
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Post  Evilevan Wed 16 Mar 2016, 18:45

Jamie wrote:
Colonial Andy wrote:leave a bad taste in my mouth that a player (Jamie, in this case) can play with precision and do so much right and still lose.

I very much enjoyed playing the game; so didn't feel like a I lost at all!

But yeah, if only I had built a chapel on my last go (rather than a ship) I would have come joint first. That was the VP condition on my private objective card, 'have the most chapels'. Also, had I been on the ball, I probably should have noticed all those towns in wood spaces you were building, and followed suit!

I guess that's a big part of the game, as Dale mentions; trying to work out what the other players objectives are, and then ranking on that criteria.

Totally agree, in that reading the Evolution cards was a bit fiddly. For me; I feel it needs some kind of hand-out reference sheet, detailing all the Evolution cards. Plus, something that allows them to be easily passed around. I'll put something together, for the next time we play. Smile

I enjoyed it although wasn't sure on my strategy at all really .. I was concentrating on completing my personal objective (exploring) whilst struggling to get anywhere near any stone for the group objective - in the end I knew Jamie had that all sewn up - but what we didn't know was that he hadn't done his chapel objective... so it all fell apart for him at the end... Crying or Very sad It was a good game. I'm glad we played with 3 players, Things seemed to move along at just the right pace. Maxing out games with a full compliment of players is something we often do at the club, but quite often these aren't the best gaming experiences, with games going on a bit long... I felt this was just right.. Very Happy
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Post  Jamie Wed 16 Mar 2016, 19:05

Maybe you grabbed too many explorer tokens Evan? You only needed more than either myself or Andy, in order to rank first on your private objective (and gain the 3VP); over-kill doesn't get you more VP. Ideally, I guess if you can rank high on the public objective, and first on your own private objective; then try working out what everyone else is going for, and try to get a little bit of that too; then you're probably in with a good chance of winning.

For me; my ideal player count would be 3 or 4. I think 5 probably would draw the game out a little too much (plus, more down-time between your turns).
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Post  Dale Wed 16 Mar 2016, 20:47

Jamie wrote:

Yeah, it looks like a super fun game. Really liking the theme too! Would love to give it a go, next time you bring it along. Smile

I've got it too and am up for another game sometime. Maybe in a couple of weeks or so? I won't be there next week.
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Post  DaveB Wed 16 Mar 2016, 21:01

Dale wrote:
Jamie wrote:

Yeah, it looks like a super fun game. Really liking the theme too! Would love to give it a go, next time you bring it along. Smile

I've got it too and am up for another game sometime. Maybe in a couple of weeks or so? I won't be there next week.

Sounds good to me!
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